I created this game is built for visually impaired and blind people. I redesigned the flappy bird game for this people. Player controls the bird character, attempting to fly between rows of poles without hitting them. The drums help the player in the direction.
Home page: http://blogbook.hu/blindbird/
As an introduction to using Unity’s 2D functionality and a sneak peek at the upcoming uGUI system, in this class we will be making a simple catch game using sprites and 2D physics. This will be a walk-through of the game from scratch, including coding all of the main scripts. This session is intended for beginners who have a only a basic familiarity with Unity and are interested in making games in 2D. Tutor: Adam Buckner
Mastering Coroutines in Unity in 10 mins: http://www.theappguruz.com/blog/how-to-use-coroutines-in-unity
Repeating timer via recursive coroutine
public class Timer : MonoBehaviour
public float waitTime = 3f;
yield return new WaitForSeconds(waitTime);
print (“Performing some action”);
Unity: What to consider when designing an action game
First of all, what would classify as an action game? If I was going to give a simple answer I’d say that it’s simply a game that has a high amount of decisions per second and you can increase the intensity of the action by either increasing the frequency of actions per second and/or increasing the complexity of those actions. I personally believe that this is where the mobile market is lacking.