2D Catch Game – Pt 1 – unity

As an introduction to using Unity’s 2D functionality and a sneak peek at the upcoming uGUI system, in this class we will be making a simple catch game using sprites and 2D physics. This will be a walk-through of the game from scratch, including coding all of the main scripts. This session is intended for beginners who have a only a basic familiarity with Unity and are interested in making games in 2D. Tutor: Adam Buckner


Coroutines in Unity

Mastering Coroutines in Unity in 10 mins: http://www.theappguruz.com/blog/how-to-use-coroutines-in-unity

Repeating timer via recursive coroutine

using UnityEngine;
using System.Collections;

public class Timer : MonoBehaviour
public float waitTime = 3f;

void Start()
StartCoroutine (HarmPlayer());

IEnumerator HarmPlayer()
yield return new WaitForSeconds(waitTime);
print (“Performing some action”);
StartCoroutine (HarmPlayer());

Designing Action Game

Unity: What to consider when designing an action game

First of all, what would classify as an action game? If I was going to give a simple answer I’d say that it’s simply a game that has a high amount of decisions per second and you can increase the intensity of the action by either increasing the frequency of actions per second and/or increasing the complexity of those actions. I personally believe that this is where the mobile market is lacking.