Programozó fizetések 2017

Programozó fizetések 2017 https://docs.google.com/spreadsheets/d/1ocSPXoRiM66FMhm1wW59iyyTAHJ1flbIBmzOi7gWy80/edit#gid=0

Webdesign és Webprogramozó fizetések 2016

Forrás Facebook.
Külföld, Budapest, vidék, programnyelvek, végzettség, tapasztalat :
https://docs.google.com/spreadsheets/d/1-WWekoa8–Ko9QOi3HOjeHSdGmJc0WJkwszRgwMjTZM/edit#gid=0

És mennyi lenne a fizetési igénye?” – mégis mit kezdjünk ezzel a kérdéssel? : http://index.hu/index2/#bloghu/miazenutam/2016/10/20/_es_mennyi_lenne_a_fizetesi_igenye_megis_mit_kezdjunk_ezzel_a_kerdessel

Unity collision

detect side of collision in box collider 2d? : http://answers.unity3d.com/questions/783377/detect-side-of-collision-in-box-collider-2d.html

How to find the point of contact with the function OnTriggerEnter???

OnTriggerEnter() does not handle collision information, just detects if there was a collision. So you cannot find the point of collision like you would with OnCollisionEnter().

You could however turn off isTrigger and add a rigidbody component to the object with the collider that you are running OnTriggerEnter() on, and make it a kinematic rigidbody, though. Then it would function just like a trigger, but you could use the collision information in OnCollisionEnter() and get the contact point.

Once you have that, you can get the contact point with OnCollisionEnter like this:

http://answers.unity3d.com/questions/42933/how-to-find-the-point-of-contact-with-the-function.html

Google: unity OnTriggerEnter contact point

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Solved! I put the another object the detection:

void OnTriggerEnter2D(Collider2D target){

if (target.tag== “Player”) {

Debug.Log (“Player Y” + target.transform.position.y);
}