Designing Action Game

Unity: What to consider when designing an action game

First of all, what would classify as an action game? If I was going to give a simple answer I’d say that it’s simply a game that has a high amount of decisions per second and you can increase the intensity of the action by either increasing the frequency of actions per second and/or increasing the complexity of those actions. I personally believe that this is where the mobile market is lacking.

https://madewith.unity.com/stories/designing-action-games-specifically-neon-tanks

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